In addition, it will autogenerate a component based on the leaf node with one, two or three crossed planes, which can be loaded immediately from the content browser as a ready-to-go-asset. Leaf clusters support baking of Color / Diffuse channels, normal maps, backlighting, Ambient Occlusion and highlights from up to three different perspectives.
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This texture map will then be used on the final coniferous tree, as real geometry for each needle would create models with millions of polygons. A leaf cluster is a baked texture map of high-resolution geometry which can be used for deriving lightweight plants that work especially well in real-time environments.įor example, you could model a twig with needles and then bake it to a leaf cluster for generating a texture map with an alpha channel. In addition to USD export, the Substance GPU engine, Path Tracer improvements, the Cinema 4D plugin and the new nodes from VUE in the Function Graph, we added two new main features.
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Stay tuned for more information in the future. These input nodes mark the first step towards new cloud functionalities in upcoming releases. With these nodes, you can now control material properties in clouds based on their altitude within a cloud layer or metacloud. In the Function Editor, three new cloud inputs were added: Cloud starting altitude, Cloud ending altitude and Cloud height. More than 300 items are added to the content browsers. VUEĪlongside this release, we include the last batch of Cornucopia3D content. We will add more features to the USD export as the file format itself continues to expand and support more content. Ecosystems (static and animated) with and without USD point instances.Cameras and their properties such as depth of field.As of this release, we support the following asset types: More information can be found on Pixar’s USD website.īecause USD is still in development, the supported features during import and export vary by each application. USD is becoming increasingly popular and important in the industry, as it strives to eventually become a truly universal 3D format for easy pipeline integration, thanks to its open sourced structure and efficient data streaming. In the video, Patrice Paradis walks you through the integration in Maya.Īll of our products, including the PlantCatalog, can now export assets to *.usda, *.usdc and *.usdz formats.
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The integration with Cinema4D has been completely revamped and encompasses The big features in this release are common to both VUE & PlantFactory. This mode computes the displacement differently than the “unitless” mode, as it takes the object’s scaling along each axis into account, which is especially useful for instanced objects with scale variations.Īdditionally, more than 500 fixes and performance improvements were added across both applications. Real-world displacement: Following the rewritten displacement from the last release, you can now switch optionally to a displacement mode with real-world units. Path Tracer: The Path Tracer now supports both Relighting and NPR. New nodes in the Function Editor: For advanced normal map creation, RGB composer & decomposer as well as a “Normal” input were added. Thanks to the calculation on the GPU, you can expect speed increases of up to 200% and more, depending on the Substance material. Substance GPU engine: In the User Preferences (File – Options), you can now enable the Substance GPU engine for calculating and rendering of Substance materials.
#Zbrush 2019 goz cinema 4d r20 full#
This release introduces compatibility for MacOS BigSur and for the following host application versions and render engines (bold items are new):įor a detailed list of changes, check out the full release notes. Included Current: 75 HD/LD/RT new species.